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72dc696f1c
More documentation
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b23fbf3bad
Renderer working as normal
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6fa7ffec97
Various fixes to Renderer
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a95b2215e7
Going back from fullscreen to windowed in DX9 restores the window style properly
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f625be4bd0
OpenGL window fullscreen switching now properly retains window style
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e22d917c50
DirectX 9 device reset works properly
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23cd5f1fa7
Fixed OpenGL monitor enumeration
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6288a3f0d5
Minor fix to DX11 start-up as it was crashing
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716de5f09a
Reorganized some code in order to delete many small source files
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bdd14c8080
More documentation
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f9f157ec22
WIP video modes
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4221419a6b
Modules can be created by passing parameters instead of constructing the instances externally
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cb6ba8a6f5
Fixed deserialization issue when deserializing/serializing between release and debug mode
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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0a242cf23e
Reverted Module changes
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42b20759ef
Refactored Module startUp (does not compile because of a weird linker error ATM)
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%!s(int64=11) %!d(string=hai) anos |
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b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
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%!s(int64=11) %!d(string=hai) anos |