Commit History

Author SHA1 Message Date
  Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 years ago
  Marko Pintera b0b6182dab Working OS cursor in DX11 12 years ago
  Marko Pintera 129fbdbcb2 Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL 13 years ago
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 13 years ago
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 years ago
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 years ago
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats 13 years ago
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee 13 years ago
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate 13 years ago
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 13 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 13 years ago
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 13 years ago
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 13 years ago
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 13 years ago
  Marko Pintera adf8226151 Renamed blend modes 13 years ago
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 years ago
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 years ago
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 years ago
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
  Marko Pintera e090e96915 CoreGpuObject 13 years ago
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 years ago
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 years ago
  Marko Pintera 19e874a87d Material serialization (untested) 13 years ago
  Marko Pintera 4ec92954ca Added shader params 13 years ago
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 years ago
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 years ago