Marko Pintera
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1e218a6adc
Hooked up some deferred rendering to application (currently not compilable)
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13 лет назад |
Marko Pintera
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ca8447b5e1
More (untested) deferred rendering
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13 лет назад |
Marko Pintera
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f67e37bb8c
Add DeferredRenderer and a bunch of deferred render commands
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13 лет назад |
Marko Pintera
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f4cf3ec60e
Bunch of renames and starting work on deferred render system
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13 лет назад |
Marko Pintera
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6c9f086e37
Some more render context work
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13 лет назад |
Marko Pintera
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5794d61f50
Some prep work before implementing command buffers
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13 лет назад |
Marko Pintera
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0469d62c92
Removing unused render system methods #4
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13 лет назад |
Marko Pintera
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9dc5f1dff7
Removing unused methods from render system #1
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13 лет назад |
Marko Pintera
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a10ef7f7b9
Stripping down unneeded render system methods #2
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13 лет назад |
Marko Pintera
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bf6922faca
Stripping down render systems of unneeded features #1
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13 лет назад |
Marko Pintera
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5ec633729e
Apply texture sampler
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13 лет назад |
Marko Pintera
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4556df668c
Serialize/Deserialize sampler states
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13 лет назад |
Marko Pintera
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3a44bae9a6
Started porting stuff from singleton to module
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13 лет назад |
Marko Pintera
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a884d33548
Exception ported
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13 лет назад |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 лет назад |