Historique des commits

Auteur SHA1 Message Date
  BearishSun 1f5425aa69 Added missing animation documentation il y a 9 ans
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
  BearishSun b0e6e3def3 Rebuilt data files il y a 9 ans
  BearishSun 4a45674df4 Selection overlay is now properly animated il y a 9 ans
  BearishSun 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms il y a 9 ans
  BearishSun 6156944575 Move handle now behaves properly when the moved object has a rotated parent il y a 9 ans
  BearishSun fba359f972 Fixed a crash when initializing a list box with zero elements il y a 9 ans
  BearishSun ab7c1385b9 Animation sockets (bone binding) functional il y a 9 ans
  BearishSun 863efab630 Fixed incorrect clipping for certain text characters il y a 9 ans
  BearishSun dd32259b26 Animation clip splitting functional il y a 9 ans
  BearishSun a91a09b954 Animation culling now functional il y a 9 ans
  BearishSun 02f9e8a6bb Resource uuid -> path mapping now works properly for non-primary subresources, without requiring a project library reload first il y a 9 ans
  BearishSun a941a6309b Project library no longer reports inactive resource meta-data as if they were active il y a 9 ans
  BearishSun ee0e78d8d9 Updated int and float GUI fields so that getValue() always returns currently input value il y a 9 ans
  BearishSun e660d4fe4f Offset all animation clips to start at time 0 on import il y a 9 ans
  BearishSun 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
  BearishSun dc2c09c1d2 Fixing FBX import issues: il y a 9 ans
  BearishSun 8a65b3de98 Skeletal animation now functional: il y a 9 ans
  Marko Pintera efb757f893 Merge pull request #42 from MarcoROG/patch-2 il y a 9 ans
  Marco Bellan ee8b6eeeee Enable parallel build in Release MSVC il y a 9 ans
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
  BearishSun 693d2e21ca Animation culling WIP il y a 9 ans
  BearishSun f8d160b50e Work on getting complex animations running il y a 9 ans
  BearishSun 5389d377a1 Fixing animation event triggering il y a 9 ans
  BearishSun 55a6d68e29 Fixing euler <-> quaternion curve conversion tangent calculation il y a 9 ans
  BearishSun e7dbe16a48 Better animation split info inspector GUI il y a 9 ans
  BearishSun c036fe4702 Left keyframe tangent can now be properly edited in the animation editor il y a 9 ans
  BearishSun a17cb59e64 Fixing step tangents in animation editor il y a 9 ans
  BearishSun 142748717f Properly save and load anim curve tangents il y a 9 ans
  BearishSun a0ccd56b1f Fixing animation split info array inspector for mesh import options il y a 9 ans