Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c49ed432df Gpu programs now get loaded properly before initializing material %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a10ef7f7b9 Stripping down unneeded render system methods #2 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4556df668c Serialize/Deserialize sampler states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 52ab5975f5 Material RTTI slowly coming together %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6f9755d324 We can now set params through Material and apply the material %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 339335ef7f Ability to set textures in gpu params %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1b2dafa7c1 Removed auto params %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3a44bae9a6 Started porting stuff from singleton to module %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a884d33548 Exception ported %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos