提交历史

作者 SHA1 备注 提交日期
  Marko Pintera 200d516c80 Added AABox debug draw rendering 12 年之前
  Marko Pintera a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 年之前
  Marko Pintera c8d859fa7b Tested and fixed normalized and pixel coordinates 12 年之前
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials 12 年之前
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年之前
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 年之前
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 年之前
  Marko Pintera 1eafbaa11b More new alloc system porting 12 年之前
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh 12 年之前
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 年之前
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 年之前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
  Marko Pintera 8606499f7a More memory allocator related changes 12 年之前
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 12 年之前
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 年之前
  Marko Pintera 15a13feeb0 Updated MeshData so it is much easier to use 12 年之前
  Marko Pintera 1cfbcc30a9 Text visible on the screen 12 年之前
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前