Commit történet

Szerző SHA1 Üzenet Dátum
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 11 éve
  Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 éve
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 éve
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 éve
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 éve
  Marko Pintera 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 éve
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles 11 éve
  Marko Pintera f7a076ff3c Pass and Technique refactor 11 éve
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 éve
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 éve
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 éve
  Marko Pintera 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 éve
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
  Marko Pintera 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 éve
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design 11 éve
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design 11 éve
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design 11 éve
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 éve
  Marko Pintera 7f7203f218 Started work on CoreObject refactor 11 éve
  Marko Pintera ff8ed9021c Refactored Renderable into RenderableHandler 11 éve
  Marko Pintera f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 éve
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 éve
  Marko Pintera 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 éve
  Marko Pintera a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
  Marko Pintera c449f37a13 Added ability to set up custom meta-data per resource 11 éve
  Marko Pintera e918178f0e Added mip/format texture options 11 éve
  Marko Pintera 6fa7ffec97 Various fixes to Renderer 11 éve
  Marko Pintera 610f21b521 Refactored Renderer so that render type specific elements are in a separate class 11 éve
  Marko Pintera e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 éve