Marko Pintera
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2026432fe7
Add core object dependencies
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11 anos atrás |
Marko Pintera
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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11 anos atrás |
Marko Pintera
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4fdb3da864
Made Pass/Shader/Technique immutable
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11 anos atrás |
Marko Pintera
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5251cd9fa3
More work on Material refactor. Moved template implementations to source files for better clarity.
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11 anos atrás |
Marko Pintera
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f7a076ff3c
Pass and Technique refactor
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11 anos atrás |
Marko Pintera
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6d367f44f4
Removed ShaderProxy and added ShaderCore
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11 anos atrás |
Marko Pintera
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350e767ebf
Added support for load/store textures
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11 anos atrás |
Marko Pintera
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c256b7e5d5
Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems
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11 anos atrás |
Marko Pintera
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d1881075fa
Various fixes to Renderer
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11 anos atrás |
Marko Pintera
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e33c0e5624
Finished with the renderer most, checkin before prettying it up
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11 anos atrás |
Marko Pintera
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d2ac914abc
WIP renderer refactor
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11 anos atrás |
Marko Pintera
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9cda2de55c
Added renderer semantics and render queue options to shader
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11 anos atrás |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |