Commit History

Autor SHA1 Mensaxe Data
  BearishSun 20ee889512 Scale animation on import if required %!s(int64=9) %!d(string=hai) anos
  BearishSun 22865ed4cc Neatly round values on animation editor's value axis %!s(int64=9) %!d(string=hai) anos
  BearishSun da2ccca154 Bugfixes for skeletal animation and animation editor %!s(int64=9) %!d(string=hai) anos
  BearishSun ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist %!s(int64=9) %!d(string=hai) anos
  BearishSun 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
  BearishSun 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
  BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques %!s(int64=9) %!d(string=hai) anos
  BearishSun 78a144768e Mark material parameters as dirty when they are modified %!s(int64=9) %!d(string=hai) anos
  BearishSun 65006380e7 Clear material param dirty flags after update %!s(int64=9) %!d(string=hai) anos
  BearishSun e4637da406 Added tags to material techniques %!s(int64=9) %!d(string=hai) anos
  BearishSun 8a5d6db814 Material refactor - Things working again %!s(int64=9) %!d(string=hai) anos
  BearishSun 69dde4808b Material refactor WIP - Fixing bugs and getting stuff to work again %!s(int64=9) %!d(string=hai) anos
  BearishSun 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params %!s(int64=9) %!d(string=hai) anos
  BearishSun 60dc82f396 Material refactor WIP - Updated sampler state overrides so they work with material params %!s(int64=9) %!d(string=hai) anos
  BearishSun 0fcb499f43 Material refactor WIP - Added GpuParamsSet update method and parameter meta-data %!s(int64=9) %!d(string=hai) anos
  BearishSun 96bdac041e Material refactor WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun 103a9ea757 Refactored material so it supports multiple techniques %!s(int64=9) %!d(string=hai) anos
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor %!s(int64=9) %!d(string=hai) anos
  BearishSun f36636b63f Updated material inspector so it shows builtin shaders %!s(int64=9) %!d(string=hai) anos
  BearishSun 8b5a233303 Added sync methods to material params %!s(int64=9) %!d(string=hai) anos
  BearishSun cfff49ac22 Refactored material params so it can be used on both sim and core threads (in preparation of a minor Material refactor) %!s(int64=9) %!d(string=hai) anos
  BearishSun 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# %!s(int64=9) %!d(string=hai) anos
  BearishSun c35504b88e Updated RTTI for certain types using the new (shorter) definition format %!s(int64=9) %!d(string=hai) anos
  BearishSun f7cb54a2ad Exposed Skeleton to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) %!s(int64=9) %!d(string=hai) anos
  BearishSun 950b5b52d7 Added a flags field to animation curves %!s(int64=9) %!d(string=hai) anos
  BearishSun e0dee9de45 Fixed scene camera so it doesn't force the cursor to always be displayed %!s(int64=9) %!d(string=hai) anos
  BearishSun 2566f2d5dd Fixing resizable scrollbar division by zero %!s(int64=9) %!d(string=hai) anos
  BearishSun 3bc7345b29 Fixing drop down windows so they can properly handle drop down lists within them %!s(int64=9) %!d(string=hai) anos
  BearishSun 66ff108b88 Added a window to directly edit keyframe properties %!s(int64=9) %!d(string=hai) anos