História revízii

Autor SHA1 Správa Dátum
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 rokov pred
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes 12 rokov pred
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 rokov pred
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 rokov pred
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 rokov pred
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing 12 rokov pred
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 rokov pred
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared 12 rokov pred
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 rokov pred
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 rokov pred
  Marko Pintera 7e61e8215e GUIViewport works 12 rokov pred
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 rokov pred
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 rokov pred
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
  Marko Pintera 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 rokov pred
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 rokov pred
  Marko Pintera 8c53fd844b Encapsulated PixelData::data 12 rokov pred
  Marko Pintera d0301de9c9 Starting work on better gpu resource updates 12 rokov pred
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 rokov pred
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context 12 rokov pred
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 rokov pred
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 rokov pred
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 rokov pred