Commit History

Autor SHA1 Mensaxe Data
  BearishSun 58676d0066 Renaming a file in Project library no longer records the incorrect path in the resource manifest %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
  BearishSun 4d8c4ca8f1 Only apply prefab diff after all prefab instances in the hierarchy are restored to ensure instance data is valid when it is applied %!s(int64=10) %!d(string=hai) anos
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies %!s(int64=10) %!d(string=hai) anos
  BearishSun 75914a83fb When updating prefab instances their transforms will no longer be incorrect after %!s(int64=10) %!d(string=hai) anos
  BearishSun 0450044d02 Make sure prefab diff remains on the object even after prefab update %!s(int64=10) %!d(string=hai) anos
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved %!s(int64=10) %!d(string=hai) anos
  BearishSun a1a448e85c No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object. %!s(int64=10) %!d(string=hai) anos
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab %!s(int64=10) %!d(string=hai) anos
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent %!s(int64=10) %!d(string=hai) anos
  BearishSun 536eb7c1d2 Prefab link IDs are now properly assigned, and scene objects with DontSave flag will no longer receive them %!s(int64=10) %!d(string=hai) anos
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs %!s(int64=10) %!d(string=hai) anos
  BearishSun eee54de424 Project library will now clear deleted entries on load %!s(int64=10) %!d(string=hai) anos
  BearishSun 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) %!s(int64=10) %!d(string=hai) anos