BearishSun
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703f01e652
Feature: Minor improvements to precision with reconstruction of world position from depth
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8 years ago |
BearishSun
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8e451ac36f
WIP - Deferred MSAA
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8 years ago |
BearishSun
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55e942d2fa
More work on temporal resolve shader
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8 years ago |
BearishSun
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f9d9804e7f
Initial work on SSR: Linear and HiZ ray marching
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8 years ago |
BearishSun
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f888d7c751
Inital work on HBAO
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8 years ago |
BearishSun
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35c18ec554
Added gaussian DOF setup shader & related code
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8 years ago |
BearishSun
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e315616d5d
More work on shadow mapping
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8 years ago |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 years ago |
BearishSun
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a5365395d8
Added shaders for projecting shadow maps
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8 years ago |
BearishSun
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729a9cd7b7
Various fixes for the new shader parsing logic
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8 years ago |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 years ago |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 years ago |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 years ago |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 years ago |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 years ago |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 years ago |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 years ago |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |