Marko Pintera
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87946cf44b
RenderTarget refactor to comply with new CoreObject synchronization
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11 years ago |
Marko Pintera
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7f7203f218
Started work on CoreObject refactor
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11 years ago |
Marko Pintera
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90ac2fa06f
Properly update handles as soon as selection changes, not a frame later
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11 years ago |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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11 years ago |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 years ago |
Marko Pintera
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0e027b8351
Scene picking WIP (untested)
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11 years ago |
Marko Pintera
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f2ab5fb8dd
Added RenderTargetManager and fixed up render target core/sim syncing
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11 years ago |
Marko Pintera
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e4d4e884c9
Handle abort signal instead of exit
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11 years ago |
Marko Pintera
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ed1d293920
Fix for an issue causing a nullref when releasing a managed instance
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11 years ago |
Marko Pintera
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3fcc9e78d4
Modified GUI so GUI elements always destroy their children when they are destroyed
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11 years ago |
Marko Pintera
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78eba7518c
Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way
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11 years ago |
Marko Pintera
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a9bf1fec5f
Various fixes to get shutdown work properly
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11 years ago |
Marko Pintera
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0b6f4674c7
More input refactor to accomodate virtual axes, gamepads and multiple input devices
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11 years ago |
Marko Pintera
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2be9a3371e
WIP virtual axes and input refactor
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11 years ago |
Marko Pintera
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 years ago |
Marko Pintera
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19a14f5940
GPU profiler working
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11 years ago |
Marko Pintera
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be684eb127
Fixes to DX9 param block parsing and start-up
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11 years ago |
Marko Pintera
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117612030f
Refactored Profiler and CPUProfiler to make them a bit more intuitive
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11 years ago |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
Marko Pintera
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 years ago |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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11 years ago |