Marko Pintera
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234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
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11 years ago |
Marko Pintera
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eb6a85cf56
Getting everything to compile after load/store texture and render texture refactor
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11 years ago |
Marko Pintera
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350e767ebf
Added support for load/store textures
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11 years ago |
Marko Pintera
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86f1d09e68
Updating material proxies uses frame allocator
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11 years ago |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 years ago |
Marko Pintera
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e33c0e5624
Finished with the renderer most, checkin before prettying it up
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11 years ago |
Marko Pintera
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5f6fe3b27f
Updated how are GpuParamBlocks handled on the core thread and compile fixes
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11 years ago |
Marko Pintera
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6084fe01cc
WIP Renderer refactor - Checkin before I start modifying GpuParams
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11 years ago |
Marko Pintera
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97744d0baf
A lot more renderer and proxy refactoring
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11 years ago |
Marko Pintera
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4101088f37
Massive refactor due to work on Renderer
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11 years ago |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |