Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 2c483382f8 Added DX9 and OpenGL video mode infos пре 11 година
  Marko Pintera 32c45ecb8e New VideoModeInfo changes compile пре 11 година
  Marko Pintera b349c98754 Work on GPUProfiler пре 11 година
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally пре 11 година
  Marko Pintera 6a28795343 More documentation пре 11 година
  Marko Pintera d19ac30b58 VAO management to OpenGL (untested) пре 11 година
  Marko Pintera 4782475448 VertexDeclaration is now immutable пре 11 година
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now пре 11 година
  Marko Pintera 7689bd6785 Shared ptr construction now forwards arguments directly пре 11 година
  Marko Pintera 75b0d168ec OpenGL finally works again пре 11 година
  Marko Pintera fa49144cd8 Refactoring GL render system and documenting пре 11 година
  Marko Pintera cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode пре 11 година
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely пре 11 година
  Marko Pintera 935089a4c8 Removed Cg пре 11 година
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine пре 11 година
  Marko Pintera cb54b1bd67 Work on Inspector пре 11 година
  Marko Pintera 1c696e40a9 Added documentation to various utility classes пре 11 година
  Marko Pintera 0a242cf23e Reverted Module changes пре 11 година
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) пре 11 година
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue пре 12 година
  Marko Pintera 4cb382b7f3 Updated glew to 4.4 пре 12 година
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
  Marko Pintera e51cbce52c Started work on scripting пре 12 година
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
  Marko Pintera 7214304ace Added Timer queries пре 12 година
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once пре 12 година
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations пре 12 година
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared пре 12 година
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година