BearishSun
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24df064285
Nested prefab instances now have a link ID assigned by their parent
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vor 10 Jahren |
BearishSun
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8cea6e1db2
Manual parameter block contruction (WIP)
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vor 10 Jahren |
BearishSun
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8ebe56831a
Setting up light rendering parameters (WIP)
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vor 10 Jahren |
BearishSun
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14446f8f12
SceneObject world transform is now constructed from individual TRS components
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vor 10 Jahren |
BearishSun
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536eb7c1d2
Prefab link IDs are now properly assigned, and scene objects with DontSave flag will no longer receive them
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vor 10 Jahren |
BearishSun
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78a0850433
Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs
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vor 10 Jahren |
BearishSun
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9c5289c21e
PrefabDiff game object handle search no longer uses RTTI to determine field types since they might be incorrect because prefab diffs are not necessarily constructed according to RTTI
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vor 10 Jahren |
BearishSun
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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vor 10 Jahren |
BearishSun
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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vor 10 Jahren |
BearishSun
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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vor 10 Jahren |
BearishSun
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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vor 10 Jahren |
BearishSun
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a74ef4d6f8
Fixed a recently introduced resource loading issue
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vor 10 Jahren |
BearishSun
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343aa84507
Added missing SerializedObject documentation
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vor 10 Jahren |
BearishSun
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5aadba0d04
Scene saving/loading no longer throws exception due to game object handles in prefab diff generation
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vor 10 Jahren |
BearishSun
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eee54de424
Project library will now clear deleted entries on load
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vor 10 Jahren |
BearishSun
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97d3129728
Added settings window
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vor 10 Jahren |
BearishSun
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157fe12618
New core object sync seems to work for the most part
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vor 10 Jahren |
BearishSun
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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vor 10 Jahren |
BearishSun
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1e7ee6bd82
Prefab link UUID is now properly returned
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vor 10 Jahren |
BearishSun
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bffeaa162f
Finished prefab unit test
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vor 10 Jahren |
BearishSun
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1d8dde64f3
Unsupported file types in project library will now also receive a .meta file in order to be consistent
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vor 10 Jahren |
BearishSun
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78d0790de5
Run editor unit tests after project load to allow for more complex tests
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vor 10 Jahren |
BearishSun
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e3f01f3c80
Font importing supports multiple render styles
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vor 10 Jahren |
BearishSun
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6138f391bf
Adding more per-object parameters for rendering
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vor 10 Jahren |
BearishSun
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6dc4e6d3c1
Moved compiled splash screen to a valid location
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vor 10 Jahren |
BearishSun
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f801e0445c
Slightly better error reporting from BSLFX importer
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vor 10 Jahren |
BearishSun
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925255d737
Added more shader params and preparing RenderBeast for deferred base pass
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vor 10 Jahren |
BearishSun
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9993f27e60
Splash screen functional
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vor 10 Jahren |
BearishSun
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059d757ac5
Added a way to find scene objects by name
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vor 10 Jahren |
BearishSun
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feba0092b2
Work on transparent windows and splash screen
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vor 10 Jahren |