Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent vor 10 Jahren
  BearishSun 8cea6e1db2 Manual parameter block contruction (WIP) vor 10 Jahren
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) vor 10 Jahren
  BearishSun 14446f8f12 SceneObject world transform is now constructed from individual TRS components vor 10 Jahren
  BearishSun 536eb7c1d2 Prefab link IDs are now properly assigned, and scene objects with DontSave flag will no longer receive them vor 10 Jahren
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs vor 10 Jahren
  BearishSun 9c5289c21e PrefabDiff game object handle search no longer uses RTTI to determine field types since they might be incorrect because prefab diffs are not necessarily constructed according to RTTI vor 10 Jahren
  BearishSun f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps vor 10 Jahren
  BearishSun d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace vor 10 Jahren
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected vor 10 Jahren
  BearishSun 970146ef27 Added a way to initialize a texture with a pre-existing PixelData vor 10 Jahren
  BearishSun a74ef4d6f8 Fixed a recently introduced resource loading issue vor 10 Jahren
  BearishSun 343aa84507 Added missing SerializedObject documentation vor 10 Jahren
  BearishSun 5aadba0d04 Scene saving/loading no longer throws exception due to game object handles in prefab diff generation vor 10 Jahren
  BearishSun eee54de424 Project library will now clear deleted entries on load vor 10 Jahren
  BearishSun 97d3129728 Added settings window vor 10 Jahren
  BearishSun 157fe12618 New core object sync seems to work for the most part vor 10 Jahren
  BearishSun 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) vor 10 Jahren
  BearishSun 1e7ee6bd82 Prefab link UUID is now properly returned vor 10 Jahren
  BearishSun bffeaa162f Finished prefab unit test vor 10 Jahren
  BearishSun 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent vor 10 Jahren
  BearishSun 78d0790de5 Run editor unit tests after project load to allow for more complex tests vor 10 Jahren
  BearishSun e3f01f3c80 Font importing supports multiple render styles vor 10 Jahren
  BearishSun 6138f391bf Adding more per-object parameters for rendering vor 10 Jahren
  BearishSun 6dc4e6d3c1 Moved compiled splash screen to a valid location vor 10 Jahren
  BearishSun f801e0445c Slightly better error reporting from BSLFX importer vor 10 Jahren
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass vor 10 Jahren
  BearishSun 9993f27e60 Splash screen functional vor 10 Jahren
  BearishSun 059d757ac5 Added a way to find scene objects by name vor 10 Jahren
  BearishSun feba0092b2 Work on transparent windows and splash screen vor 10 Jahren