История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 лет назад
  Marko Pintera 3b1f0ad474 Added some WIP DebugDraw code 12 лет назад
  Marko Pintera 0bb79ec403 Working custom cursors for all renderers 12 лет назад
  Marko Pintera b0b6182dab Working OS cursor in DX11 12 лет назад
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component 12 лет назад
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin 12 лет назад
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 лет назад
  Marko Pintera e7f6d12486 Simplified MeshData public interface a bit 12 лет назад
  Marko Pintera 2ceb66e33e Added MeshData::combine 12 лет назад
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 лет назад
  Marko Pintera 71002238ae Added default internal buffer alloc for PixelData 12 лет назад
  Marko Pintera 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 лет назад
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData 12 лет назад
  Marko Pintera fb7c50e1b3 More PixelData refactor 12 лет назад
  Marko Pintera 8c53fd844b Encapsulated PixelData::data 12 лет назад
  Marko Pintera d0301de9c9 Starting work on better gpu resource updates 12 лет назад
  Marko Pintera 129fbdbcb2 Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL 13 лет назад
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 13 лет назад
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context 13 лет назад
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order 13 лет назад
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 лет назад
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 лет назад
  Marko Pintera 544e12dcdb Frame texture gets released properly 13 лет назад
  Marko Pintera bfef9f98a0 Fix for invalid operation errors: 13 лет назад
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess 13 лет назад
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format 13 лет назад
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 лет назад
  Marko Pintera 88f574eb17 Fixing a serious issue with shader parameter assignment 13 лет назад