Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
  BearishSun f5b3f4f653 Added LightProbeVolume component vor 8 Jahren
  BearishSun 39ee300919 Added support for renderer tasks vor 8 Jahren
  BearishSun 6715cb98ae PostProcessSettings -> RenderSettings vor 8 Jahren
  BearishSun 13111a798c More work on light probes vor 8 Jahren
  BearishSun 3e10138c98 Added a skybox component vor 8 Jahren
  BearishSun f04992fbd4 Added skeleton code for reflection probes vor 8 Jahren
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
  BearishSun 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output vor 9 Jahren
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block vor 9 Jahren
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use vor 9 Jahren
  BearishSun 5998d474c1 Fixing broken build vor 9 Jahren
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
  BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file vor 9 Jahren
  BearishSun 2adafb456c Merge branch 'linux' of https://github.com/almightykiwi/BansheeEngine into almightykiwi-linux vor 9 Jahren
  BearishSun e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 vor 9 Jahren
  Marc Legendre 5aefd4dadb cmake: Add Windows-specific source files only on Windows vor 9 Jahren
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: vor 9 Jahren
  BearishSun fa2ddc24d5 Added some Banshee -> Vulkan enum mappings vor 9 Jahren
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two vor 9 Jahren
  BearishSun 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals vor 9 Jahren
  BearishSun e2fcd6419d Cleaning up render API vor 9 Jahren
  BearishSun 512a345d3b Refactoring render API in order to support command buffers (WIP) vor 9 Jahren
  BearishSun 73a81b29b3 Added data structures required for storing morph shape animation vor 9 Jahren
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
  BearishSun 96bdac041e Material refactor WIP vor 9 Jahren
  BearishSun 6164237881 Added bone filtering to animation vor 9 Jahren
  BearishSun 773d549e57 Added basic support for animation events vor 9 Jahren
  BearishSun fb1ff68fa2 Added Animation component vor 9 Jahren
  BearishSun e7f45a5e0e Animation playback (WIP) vor 9 Jahren