Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support il y a 10 ans
  Marko Pintera 2c35a0c825 Removed all the unused allocators il y a 10 ans
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode il y a 10 ans
  Marko Pintera d293414daf Support for multiple StringTables il y a 10 ans
  Marko Pintera 927a721f58 Added C# Prefab il y a 10 ans
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
  Marko Pintera d4f071556d Added code for managed serializable object diffs (WIP) il y a 10 ans
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources il y a 10 ans
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode il y a 10 ans
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D il y a 11 ans
  Marko Pintera d231b89e53 Fixed OpenGL texture binding il y a 11 ans
  Marko Pintera 5796d726b7 Added clone method to SerializedProperty (untested) il y a 11 ans
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested il y a 11 ans
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
  Marko Pintera 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) il y a 11 ans