BearishSun
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01946d1a00
Getting the new component system to work
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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8de834e01c
Animation playback during edit mode for preview purposes (WIP)
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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6e91706388
Fixing a memory corruption issue with skeletal animation poses
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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6869dbcfbc
Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component)
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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7b8fc664ea
Exposed global Audio manager to managed code
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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15dc008c90
Added a way to pause the physics simulation
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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855b052658
More fixes in order to get everything to compile with Clang
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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3fa4d3de58
Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |