Commit History

Autor SHA1 Mensaxe Data
  BearishSun 01946d1a00 Getting the new component system to work %!s(int64=8) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun 8de834e01c Animation playback during edit mode for preview purposes (WIP) %!s(int64=9) %!d(string=hai) anos
  BearishSun 6e91706388 Fixing a memory corruption issue with skeletal animation poses %!s(int64=9) %!d(string=hai) anos
  BearishSun 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) %!s(int64=9) %!d(string=hai) anos
  BearishSun 7b8fc664ea Exposed global Audio manager to managed code %!s(int64=9) %!d(string=hai) anos
  BearishSun 15dc008c90 Added a way to pause the physics simulation %!s(int64=9) %!d(string=hai) anos
  BearishSun 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
  BearishSun 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class %!s(int64=9) %!d(string=hai) anos
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos