Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera c22edb2db2 Work on ProjectLibrary %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e00f0c95a9 FileSystem and Path moved to WString %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7be2a8c355 Refactored TreeView into a more generic class %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6824ae90d6 Added VirtualInput (still WIP but working) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 88c83017de Started work on undo/redo system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 05736aad70 Started work on TreeView %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 148d029dde Added SBansheeEditor %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos
  Marko Pintera fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera cd3069a13a Major refactor of TextUtility to reduce memory allocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 33e91538e9 Modified some platform and compiler defines (add clang/intel and removed some unused ones), also added thread localstorage %!s(int64=12) %!d(string=hai) anos
  Marko Pintera cfa1c17520 Added Localized string classes and updated my TODO/Notes docs a bit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ac2ce32f5b Added methods for dealing with clipboard %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 9ac4938fd7 Fixed drop down scroll up and down button graphic %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b60d39677c Added GUIMenu base class %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 34ec6795ae Basic DropDown functionality %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4eefb96dec First step of refactoring EditorWindow into separate widget, widget container and window classes (PART 1) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b19b034abb Added DebugRelease build %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1c48c8a736 Hooked up custom OIS %!s(int64=12) %!d(string=hai) anos
  Marko Pintera cc40ddef9b Various improvements to the TitleBar and couple of GUI bug fixes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos