Marko Pintera
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 years ago |
Marko Pintera
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d7cf519627
Started work on MeshHeap and transient meshes
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12 years ago |
Marko Pintera
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9392e45805
Better sub-mesh handling for Meshes
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12 years ago |
Marko Pintera
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d8d41821ad
Improved performance of static Texture write updates
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12 years ago |
Marko Pintera
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3d4e7b34b4
New Mesh constructor
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12 years ago |
Marko Pintera
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a1f31053f5
Add an option to discard buffer contents upon writing
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12 years ago |
Marko Pintera
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a4e793f254
Better way of creating and updating meshes
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12 years ago |
Marko Pintera
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 years ago |
Marko Pintera
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c8d859fa7b
Tested and fixed normalized and pixel coordinates
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12 years ago |
Marko Pintera
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bf4d036b47
Added debug draw timeout, 2D/3D materials
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12 years ago |
Marko Pintera
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 years ago |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 years ago |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 years ago |
Marko Pintera
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8737226e5f
Added a dummy texture and a dummy mesh
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12 years ago |
Marko Pintera
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |