Commit History

Author SHA1 Message Date
  Marko Pintera ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes 12 years ago
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 years ago
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 years ago
  Marko Pintera 3d4e7b34b4 New Mesh constructor 12 years ago
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing 12 years ago
  Marko Pintera a4e793f254 Better way of creating and updating meshes 12 years ago
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
  Marko Pintera c8d859fa7b Tested and fixed normalized and pixel coordinates 12 years ago
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials 12 years ago
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 years ago
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh 12 years ago
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago