コミット履歴

作者 SHA1 メッセージ 日付
  Marko Pintera f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
  Marko Pintera 9205a99b69 Gpu param block is now tied to param block buffer 12 年 前
  Marko Pintera 6ed43791cd Finished material parameter handles 12 年 前
  Marko Pintera bbded86fda Added gpu params for basic data types 12 年 前
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 年 前
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年 前
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 年 前
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 年 前
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 年 前
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年 前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 年 前
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 年 前
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 年 前
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前