Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 5fa7bee5a7 Refactored Math il y a 12 ans
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) il y a 12 ans
  Marko Pintera bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was il y a 12 ans
  Marko Pintera d8d41821ad Improved performance of static Texture write updates il y a 12 ans
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera b0b6182dab Working OS cursor in DX11 il y a 12 ans
  Marko Pintera 71002238ae Added default internal buffer alloc for PixelData il y a 12 ans
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData il y a 12 ans
  Marko Pintera fb7c50e1b3 More PixelData refactor il y a 12 ans
  Marko Pintera 8c53fd844b Encapsulated PixelData::data il y a 12 ans
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 389c22b9b3 More memory alloc porting il y a 12 ans
  Marko Pintera e4b2dbb7c7 Moved PixelData to use allocators il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject il y a 13 ans
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after il y a 13 ans
  Marko Pintera e090e96915 CoreGpuObject il y a 13 ans
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it il y a 13 ans
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources il y a 13 ans
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer il y a 13 ans
  Marko Pintera c4912c2ec1 A lot more work on resource views il y a 13 ans
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach il y a 13 ans
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 il y a 13 ans
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs il y a 13 ans
  Marko Pintera 01243d6be4 Removed some useless cg stuff il y a 13 ans
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers il y a 13 ans
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation il y a 13 ans