Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e8a735a10d Check in mem block pool before I delete it %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 9c598ab4ef Added a stack allocator %!s(int64=12) %!d(string=hai) anos