Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun 28390eb39b GUI tooltips (untested) 10 anni fa
  BearishSun ecb34ab114 Render window positioning x/y coordinates weren't being consistent 10 anni fa
  BearishSun 2ef50fe6ee VS2015 available as external code editor 10 anni fa
  BearishSun dd61a6d788 Update status bar when debug log contents are removed 10 anni fa
  BearishSun f0a0e1d9dd Fixing managed slerp code, and reordered some menu items 10 anni fa
  BearishSun dab2b32982 Scene view frame object functionality 10 anni fa
  BearishSun f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit 10 anni fa
  BearishSun e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
  BearishSun 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
  BearishSun a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
  BearishSun fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 anni fa
  BearishSun 7d68d63abb Console output works once again since port to VS2015 10 anni fa
  BearishSun 1c17be6581 Moved everything to VS 2015 10 anni fa
  BearishSun db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs 10 anni fa
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin 10 anni fa
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 anni fa
  BearishSun 53835849ad Update material when shader changes 10 anni fa
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 anni fa
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 anni fa
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) 10 anni fa
  BearishSun 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 anni fa
  BearishSun b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
  BearishSun 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
  BearishSun 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 anni fa
  BearishSun 839ae0f784 Better icons for the console window 10 anni fa
  BearishSun 9fb1ab0dc7 Fixed an issue where main camera wasn't being properly removed from scene 10 anni fa
  BearishSun a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 anni fa
  BearishSun 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anni fa
  BearishSun 10b54dfe89 Getting Play/Pause to work 10 anni fa