История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 лет назад
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 лет назад
  Marko Pintera 350e767ebf Added support for load/store textures 11 лет назад
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator 11 лет назад
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
  Marko Pintera e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 лет назад
  Marko Pintera 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 лет назад
  Marko Pintera 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 лет назад
  Marko Pintera 97744d0baf A lot more renderer and proxy refactoring 11 лет назад
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer 11 лет назад
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 лет назад