BearishSun
|
61de8ea6b2
Added PhysicsMaterial
|
10 년 전 |
BearishSun
|
88e6d42f38
Added skeleton for Physics
|
10 년 전 |
BearishSun
|
f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
|
10 년 전 |
BearishSun
|
cab0592226
Changed how modal windows work, so that when closing a modal window a proper window behind it is re-activated
|
10 년 전 |
BearishSun
|
7f8ed5478c
Added FPS limiter for editor
|
10 년 전 |
BearishSun
|
e7cfefe9ee
Added copyright notices to all files
|
10 년 전 |
BearishSun
|
66a198398f
Added menu items for GUI widget
|
10 년 전 |
BearishSun
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 년 전 |
BearishSun
|
0134c9aaaf
WIP better material parameter caching
|
10 년 전 |
BearishSun
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 년 전 |
BearishSun
|
1c17be6581
Moved everything to VS 2015
|
10 년 전 |
BearishSun
|
197996bed2
Refactored renderer utility methods into their own class
|
10 년 전 |
BearishSun
|
a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
|
10 년 전 |
BearishSun
|
78a0850433
Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs
|
10 년 전 |
BearishSun
|
7d97de6dda
Renamed OpenGL Win32Window since a more general Win32Window class was added
|
10 년 전 |
BearishSun
|
4afb3bb55a
Disabled exceptions solution wide
|
10 년 전 |
BearishSun
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 년 전 |
BearishSun
|
bd15a467f0
Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged
|
10 년 전 |
BearishSun
|
d90ea6b4a0
.exe icon replacement finalized and working
|
10 년 전 |
BearishSun
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 년 전 |
Marko Pintera
|
d195e06084
Added prefab importer so that prefabs are recognized by the project library
|
10 년 전 |
Marko Pintera
|
d293414daf
Support for multiple StringTables
|
10 년 전 |
Marko Pintera
|
1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
|
10 년 전 |
Marko Pintera
|
612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
|
10 년 전 |
Marko Pintera
|
4347837545
Added tangent and normal generation for meshes
|
10 년 전 |
Marko Pintera
|
57733a8660
WIP Prefabs and PrefabDiff
|
10 년 전 |
Marko Pintera
|
08adb83157
Project window better label and selection display
|
10 년 전 |
Marko Pintera
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
10 년 전 |
Marko Pintera
|
43c78bc4d0
WIP shader includes
|
10 년 전 |
Marko Pintera
|
6b920a90d8
- Moved all shaders to BSL
|
10 년 전 |