Commit történet

Szerző SHA1 Üzenet Dátum
  BearishSun e7cfefe9ee Added copyright notices to all files 10 éve
  BearishSun af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null 10 éve
  BearishSun 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 éve
  BearishSun 25a7656e54 New material parameter caching system works 10 éve
  BearishSun 0134c9aaaf WIP better material parameter caching 10 éve
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin 10 éve
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 éve
  BearishSun 53835849ad Update material when shader changes 10 éve
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 éve
  BearishSun 157fe12618 New core object sync seems to work for the most part 10 éve
  BearishSun 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
  BearishSun caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
  BearishSun fc73944aef Better renderer param buffer binding 10 éve
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible 10 éve
  Marko Pintera a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 éve
  Marko Pintera 2c35a0c825 Removed all the unused allocators 10 éve
  Marko Pintera b938e35a76 Added proper Color parameter type to Shader 10 éve
  Marko Pintera 6c12ea130c Sampler state overrides working 10 éve
  Marko Pintera e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 éve
  Marko Pintera c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 éve
  Marko Pintera d0793ab046 Shader default values (untested) 10 éve
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL 10 éve
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too 11 éve
  Marko Pintera 550b861440 Individual core object syncing with dependencies 11 éve
  Marko Pintera 2026432fe7 Add core object dependencies 11 éve
  Marko Pintera 53d89dfdff Fix issue with material shader initializing twice 11 éve
  Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 éve
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 éve