История коммитов

Автор SHA1 Сообщение Дата
  BearishSun e7cfefe9ee Added copyright notices to all files 10 лет назад
  BearishSun a401ae8851 Grid now renders properly for base axis aligned ortho views 10 лет назад
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering 10 лет назад
  BearishSun e78cf10282 Scene grid now renders behind the handles 10 лет назад
  BearishSun 197996bed2 Refactored renderer utility methods into their own class 10 лет назад
  BearishSun b8d2d25e1d Properly unregister various core rendering managers when they are destroyed 10 лет назад
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 лет назад
  BearishSun 520a45814e Modified SceneGrid rendering so it doesn't use the sim thread render callback 10 лет назад
  Marko Pintera 2c35a0c825 Removed all the unused allocators 10 лет назад
  Marko Pintera 1fa051f852 Documentation 10 лет назад
  Marko Pintera baa64d1449 Documentation 10 лет назад
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds 10 лет назад
  Marko Pintera 3270121b9d Better scene grid shader/rendering + selection rendering 10 лет назад
  Marko Pintera 46eb1edb0f WIP Scene window 11 лет назад
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 лет назад
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 лет назад
  Marko Pintera 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing 11 лет назад
  Marko Pintera c010d2c9fc Added a bunch of new mesh creation methods (untested) 11 лет назад
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад