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Autors SHA1 Ziņojums Datums
  BearishSun 2956f2514b Vulkan: When transitioning image layouts due to transfers, always transition back to optimal layout, instead of the current layout 9 gadi atpakaļ
  BearishSun 4ce05d637b Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers 9 gadi atpakaļ
  BearishSun 5a1370c010 Vulkan: Handling layout transitions a bit better 9 gadi atpakaļ
  BearishSun e47adb4658 Vulkan: Use more optimal layout for depth-stencil buffer bound both as shader input and a FB attachment 9 gadi atpakaļ
  BearishSun 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) 9 gadi atpakaļ
  BearishSun 6312a50d96 Vulkan: Fixed an issue where sRGB textures weren't being enabled when requested 9 gadi atpakaļ
  BearishSun 8ca20f7e95 Vulkan: Fixed an issue where layout transitions on the depth-stencil buffer would only transition the depth portion, without the stencil portion 9 gadi atpakaļ
  BearishSun a05d30c98b Vulkan: Fixing rendering to a 3D texture 9 gadi atpakaļ
  BearishSun bfe4e188c7 Vulkan: Make storage textures sampleable by default 9 gadi atpakaļ
  BearishSun 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions 9 gadi atpakaļ
  BearishSun fa27cbfa05 Vulkan: Depth-stencil image bound in the shader now properly uses the depth aspect only 9 gadi atpakaļ
  BearishSun 0e2f10dd0d Vulkan: Various fixes 9 gadi atpakaļ
  BearishSun 1b4349927e More Vulkan fixes 9 gadi atpakaļ
  BearishSun 21eb8822cf Various Vulkan fixes and tweaks 9 gadi atpakaļ
  BearishSun 7baeedb0b3 Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture 9 gadi atpakaļ
  BearishSun 0ab4c38048 Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation 9 gadi atpakaļ
  BearishSun 8fb4b163d0 Vulkan buffer updates: 9 gadi atpakaļ
  BearishSun 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout 9 gadi atpakaļ
  BearishSun fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 gadi atpakaļ
  BearishSun e38507eab7 Don't support dynamic texture memory for render and storage textures 9 gadi atpakaļ
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 gadi atpakaļ
  BearishSun 896a17335d Vulkan framebuffer now provides access to individual image resources 9 gadi atpakaļ
  BearishSun 84089250e9 Vulkan texture copy and resolve 9 gadi atpakaļ
  BearishSun 9c52e15fe4 Adding subresources for Vulkan images, for more precise usage tracking 9 gadi atpakaļ
  BearishSun ff0accfe92 Vulkan texture direct mapping 9 gadi atpakaļ
  BearishSun 9e1b7aea56 Vulkan texture locking/unlocking WIP 9 gadi atpakaļ
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 gadi atpakaļ
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
  BearishSun 95d48bf94c Added Vulkan texture read/writeData implementations 9 gadi atpakaļ
  BearishSun 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues 9 gadi atpakaļ