Commit History

Автор SHA1 Съобщение Дата
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
  BearishSun 47fcc0fec4 Better error reporting when shaders fail to compile преди 8 години
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support преди 8 години
  BearishSun d516e39cc3 More tweaks to cubemap importance sampling преди 8 години
  BearishSun 02a877d9fe Fixing invalid mip <-> roughness mapping for reflection environment sampling преди 8 години
  BearishSun 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling преди 8 години
  BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling преди 8 години
  BearishSun 2602318a10 Added importance sampling for reflection probes преди 8 години