Commit történet

Szerző SHA1 Üzenet Dátum
  Marko Pintera 2b0aadfb00 Int/Float field drag to increment/decrement works again 10 éve
  Marko Pintera f3b2014804 Added SceneObject inspector fields 10 éve
  Marko Pintera 185c7efa71 Temporarily docked window tab (during drag and drop) can now be undocked by dragging it off again 10 éve
  Marko Pintera 49110d0834 Windows can now be properly docked as tabs 10 éve
  Marko Pintera 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 éve
  Marko Pintera 9f802264bf Clicking on a parent of a GUI menu item now properly closes the sub menu if its currently open 10 éve
  Marko Pintera 5082dcd7bc Window non-client area now properly reports mouse clicks 10 éve
  Marko Pintera 500f5e289c Fixed an issue with menu items not being clickable 10 éve
  Marko Pintera 53dc112890 Fixed an issue where GUI widget depth wasn't being used 10 éve
  Marko Pintera 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation 10 éve
  Marko Pintera 9c86db0da9 Dropping a window inside dock area but outside of dock borders now properly restores the floating window instead of just closing it 10 éve
  Marko Pintera 62b9ac949b Fixed a dock manager crash when removing the last widget from the dock area 10 éve
  Marko Pintera 41ec58e730 Fixed dock manager so it doesn't incorrectly dock to non-leaf elements 10 éve
  Marko Pintera bc8ebe3ca5 Fixed crash when re-docking editor widgets due to invalid parent of dock slider 10 éve
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 éve
  Marko Pintera deaf32cf4f Generate tangents for quaternion animation curves during FBX import 10 éve
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) 10 éve
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 éve
  Marko Pintera f85cceb27d Add basic level load/save method 10 éve
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 éve
  Marko Pintera 4f682ae5ce Added option to load a resource without its dependencies 10 éve
  Marko Pintera 927a721f58 Added C# Prefab 10 éve
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 éve
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 éve
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working 10 éve
  Marko Pintera 4347837545 Added tangent and normal generation for meshes 10 éve
  Marko Pintera ad509cfa35 Prefab and prefab diff unit test 10 éve
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff 10 éve
  Marko Pintera 9a0e9b0b78 Linked native and managed diff 10 éve
  Marko Pintera 1ff5442ad7 Better RTTI object cloning (untested) 10 éve