BearishSun
|
8b8713b054
WIP: Script bindings
|
8 gadi atpakaļ |
BearishSun
|
ec77a59680
AnimationClip and all related classes ported to use the script binding
|
8 gadi atpakaļ |
BearishSun
|
3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
|
8 gadi atpakaļ |
BearishSun
|
8531a656fd
Bulk of code for deferred rendering MSAA
|
8 gadi atpakaļ |
BearishSun
|
87c5aec53e
Array and list entries can now also be animated
|
9 gadi atpakaļ |
BearishSun
|
b89005a830
Added morph shape curve evaluation
|
9 gadi atpakaļ |
BearishSun
|
a1d890d07d
Exposed morph shapes to C#
|
9 gadi atpakaļ |
BearishSun
|
0f25ea40a0
Added a way to sample a single frame of animation using Animation.Sample
|
9 gadi atpakaļ |
BearishSun
|
82a7abb179
When animating an object that has a renderable but no skeleton, don't use the skinning shader
|
9 gadi atpakaļ |
BearishSun
|
8de4970a7d
Refactored animation component into a state machine to reduce complexity
|
9 gadi atpakaļ |
BearishSun
|
a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
|
9 gadi atpakaļ |
BearishSun
|
ab7c1385b9
Animation sockets (bone binding) functional
|
9 gadi atpakaļ |
BearishSun
|
a91a09b954
Animation culling now functional
|
9 gadi atpakaļ |
BearishSun
|
693d2e21ca
Animation culling WIP
|
9 gadi atpakaļ |
BearishSun
|
25df5b2afa
During FBX import account for original units and scale to meters
|
9 gadi atpakaļ |
BearishSun
|
9ed85be779
Added the ability for C++ Animation to register scene object <-> bone mapping same as in C#
|
9 gadi atpakaļ |
BearishSun
|
59f9e3ae5b
Hooking up animation component so it can update scene object transforms (WIP)
|
9 gadi atpakaļ |
BearishSun
|
469ec40aa4
Animation now properly calls animation event callback methods
|
9 gadi atpakaļ |
BearishSun
|
bfbab908a5
Better check for primary animation when evaluating generic curves, to avoid evaluating the wrong clip
|
9 gadi atpakaļ |
BearishSun
|
9fd2e0df2c
Generic script property animation
|
9 gadi atpakaļ |
BearishSun
|
773d549e57
Added basic support for animation events
|
9 gadi atpakaļ |
BearishSun
|
472f4c82b3
Properly render skinned mesh even when no animation is running
|
9 gadi atpakaļ |
BearishSun
|
6869dbcfbc
Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component)
|
9 gadi atpakaļ |
BearishSun
|
0a0047b369
Added generalized 1D blending
|
9 gadi atpakaļ |
BearishSun
|
3b6b7fa3be
Better animation blending interface
|
9 gadi atpakaļ |
BearishSun
|
4dd9edcc77
Added C# AnimationCurve
|
9 gadi atpakaļ |
BearishSun
|
5703dd7eab
Added C# Animation component
|
9 gadi atpakaļ |