Commit History

Autor SHA1 Mensaxe Data
  BearishSun 3558a71c51 PhysX implementation for physics queries %!s(int64=10) %!d(string=hai) anos
  BearishSun 8f58454d3e Added C++ component wrappers for physics joints %!s(int64=10) %!d(string=hai) anos
  BearishSun 80503e959a Added Rigidbody C++ component %!s(int64=10) %!d(string=hai) anos
  BearishSun 19c72345c6 Added C++ components and their RTTI for Colliders %!s(int64=10) %!d(string=hai) anos
  BearishSun ea11bee3c1 Added a way for components to get notified when parent scene object changes %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 1350df4605 More work on preparing documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 7184765d9d Properly calculate bounds for managed Renderable components %!s(int64=10) %!d(string=hai) anos
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists %!s(int64=10) %!d(string=hai) anos
  BearishSun 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos