Commit History

Autor SHA1 Mensaxe Data
  BearishSun 5e9ec801e6 Added CharacterController to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun 39405ae1cd Update linked SceneObject from Rigidbody %!s(int64=10) %!d(string=hai) anos
  BearishSun ea11bee3c1 Added a way for components to get notified when parent scene object changes %!s(int64=10) %!d(string=hai) anos
  BearishSun 822d72160a More work on preparing documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 1350df4605 More work on preparing documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
  BearishSun d4f4151761 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff %!s(int64=10) %!d(string=hai) anos
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos