История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 0bec47140b More documentation 11 лет назад
  Marko Pintera cf1081eeeb More documentation 11 лет назад
  Marko Pintera 87c63a50e6 Added Occlusion queries 11 лет назад
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 лет назад
  Marko Pintera e84b8463ef Shut down core thread after resource, game and core object managers are shut down 11 лет назад
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 лет назад
  Marko Pintera d57adc4344 Added custom UUID generation in order to replace boost 11 лет назад
  Marko Pintera ad063dc814 More documentation 11 лет назад
  Marko Pintera 0c1054455e Refactored importer & input to make it clearer which methods are internal 11 лет назад
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 лет назад
  Marko Pintera 11c7630162 Core thread now runs using the thread pool 11 лет назад
  Marko Pintera b95193a9b4 Added start/shutdown policy to ThreadPool 11 лет назад
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost 11 лет назад
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots 11 лет назад
  Marko Pintera 0a242cf23e Reverted Module changes 11 лет назад
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 лет назад
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization 11 лет назад
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 лет назад
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 лет назад
  Marko Pintera e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 лет назад
  Marko Pintera 3ce6e0bc8f Each game object now has an unique instance id 12 лет назад
  Marko Pintera 99f545b06f Added frame allocator 12 лет назад
  Marko Pintera 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 лет назад
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 лет назад
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
  Marko Pintera c8427ee1fe Don't immediately update GUI element mesh when localized string changes 12 лет назад
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
  Marko Pintera f1832c9c66 Finalized and tested OS drop target support 12 лет назад
  Marko Pintera 3e75d9cf94 Added WIP OS drag and drop functionality 12 лет назад