Commit historia

Upphovsman SHA1 Meddelande Datum
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 år sedan
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 år sedan
  Marko Pintera e73983da31 Moved everything to new Path system 11 år sedan
  Marko Pintera f9d0a66b4b New Path class 11 år sedan
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 år sedan
  Marko Pintera 6feb6ad787 Added Name field to Resource 11 år sedan
  Marko Pintera ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 år sedan
  Marko Pintera e688c086c8 Removed WPath 12 år sedan
  Marko Pintera c22edb2db2 Work on ProjectLibrary 12 år sedan
  Marko Pintera e00f0c95a9 FileSystem and Path moved to WString 12 år sedan
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 år sedan
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
  Marko Pintera 1eafbaa11b More new alloc system porting 12 år sedan
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
  Marko Pintera c1aeb526d6 More mem alloc changes 12 år sedan
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 år sedan
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 år sedan