Marko Pintera
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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11 år sedan |
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 år sedan |
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e73983da31
Moved everything to new Path system
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11 år sedan |
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f9d0a66b4b
New Path class
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11 år sedan |
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 år sedan |
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6feb6ad787
Added Name field to Resource
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11 år sedan |
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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12 år sedan |
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e688c086c8
Removed WPath
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12 år sedan |
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c22edb2db2
Work on ProjectLibrary
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12 år sedan |
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e00f0c95a9
FileSystem and Path moved to WString
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12 år sedan |
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5d165cbee2
Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()"
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12 år sedan |
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 år sedan |
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1eafbaa11b
More new alloc system porting
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12 år sedan |
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 år sedan |
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c1aeb526d6
More mem alloc changes
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12 år sedan |
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54c08871e0
Renamed handles and add GameObject handles
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12 år sedan |
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 år sedan |