Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 2cfec913f5 More work on the documentation vor 8 Jahren
  BearishSun 26eb76603f Added include that was missing on some compilers vor 8 Jahren
  BearishSun 418150005f Fix for area spot light shadows, as the stencil geometry didn't account for the extra radius vor 8 Jahren
  BearishSun f3033d55de Spot light shadows functional vor 8 Jahren
  BearishSun 36c515ba66 When logging an error report, log the system information as well vor 8 Jahren
  BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only vor 8 Jahren
  BearishSun 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range vor 8 Jahren
  BearishSun fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
  BearishSun f89621a614 Changing built-in shaders will not only trigger reimport for those modified shaders, instead of importing all of them vor 8 Jahren
  BearishSun c31588b669 Updated XShaderCompiler version vor 8 Jahren
  BearishSun f7c66134dd Refactoring/fixing comparison sampler states vor 8 Jahren
  BearishSun 86e6851075 More work on the documentation vor 8 Jahren
  BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class vor 8 Jahren
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
  BearishSun 0955ecf565 Updated shader compiler so it properly cross-compiles sample-compare intrinsics vor 8 Jahren
  BearishSun 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done vor 8 Jahren
  BearishSun e315616d5d More work on shadow mapping vor 8 Jahren
  BearishSun ab84c30a04 Updated roadmap vor 8 Jahren
  BearishSun 1c8b7834a4 Bumping XShaderCompiler version to the new one which include Banshee specific changes vor 8 Jahren
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor vor 8 Jahren
  BearishSun a5365395d8 Added shaders for projecting shadow maps vor 8 Jahren
  BearishSun 5bded03f19 More work on the standard deferred rendering path vor 8 Jahren
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows vor 8 Jahren
  BearishSun 1a0c155623 Uniforms in a uniform block marked as internal will also be internal vor 8 Jahren
  BearishSun cd0fb1257c Fixed sprite line rendering shader vor 8 Jahren
  BearishSun 3ee362972a More fixes for the new shader system. All existing shaders functional. vor 8 Jahren
  BearishSun 3eb9c8b634 Removing reliance on shader semantics vor 8 Jahren
  BearishSun 57435cf2ec Added helper code for performing percentage closer filtering, using varying kernel sizes vor 8 Jahren
  BearishSun 4c6e4a10af More work on shadow map rendering vor 8 Jahren
  BearishSun bb877b8a13 Added code for calculating optimal shadow map size and fade percentage vor 8 Jahren