Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e73983da31 Moved everything to new Path system %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f9d0a66b4b New Path class %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6feb6ad787 Added Name field to Resource %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e688c086c8 Removed WPath %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c22edb2db2 Work on ProjectLibrary %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e00f0c95a9 FileSystem and Path moved to WString %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c1aeb526d6 More mem alloc changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos