Histórico de commits

Autor SHA1 Mensagem Data
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 anos atrás
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anos atrás
  BearishSun b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 anos atrás
  BearishSun 7b7b8ab0d9 Don't clear scene object selection when handle is released 9 anos atrás
  BearishSun 452b93f09d Don't draw selection area in scene window if user is just trying to drag a handle 9 anos atrás
  BearishSun 9d73cc1da2 Various tweaks to the previous merge 9 anos atrás
  MarcoROG b4c8495274 Code conformity 9 anos atrás
  marco.bellan aed8ff2d1c Code quality and UX tweaks 9 anos atrás
  marco.bellan 414f04a745 Merge 9 anos atrás
  marco.bellan d0853cb785 Final tweaks 9 anos atrás
  marco.bellan 01052c3813 Tweaked scene selection process 9 anos atrás
  marco.bellan 38466a310c Support for multiple object selection 9 anos atrás
  marco.bellan d848ef320c Add snapping logic 9 anos atrás
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 anos atrás
  BearishSun 3e78ef950b Fixed invalid calculation for editor window cursor hover 9 anos atrás
  BearishSun 19ebd1e824 Fixed issue where color picking doesn't work properly 9 anos atrás
  BearishSun eb5d33c976 Post processing: 9 anos atrás
  BearishSun 92321a6b19 Updated manuals 9 anos atrás