Commit History

Автор SHA1 Съобщение Дата
  Marko Pintera f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. преди 12 години
  Marko Pintera 9205a99b69 Gpu param block is now tied to param block buffer преди 12 години
  Marko Pintera 6ed43791cd Finished material parameter handles преди 12 години
  Marko Pintera bbded86fda Added gpu params for basic data types преди 12 години
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. преди 12 години
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) преди 12 години
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" преди 12 години
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects преди 12 години
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled преди 12 години
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better преди 12 години
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles преди 12 години
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI преди 12 години
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject преди 12 години
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) преди 13 години