História revízii

Autor SHA1 Správa Dátum
  BearishSun d4e397920d AsyncOp & Texture are now auto-generated 8 rokov pred
  BearishSun cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 9 rokov pred
  BearishSun 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 rokov pred
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
  BearishSun 2b24d071f0 More renames of core thread objects 9 rokov pred
  BearishSun 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
  BearishSun 3b15a84140 Fixing an issue where all renderables using the same material would incorrectly use the same per-object and per-call uniform buffers 9 rokov pred
  BearishSun 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 rokov pred
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 rokov pred
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
  BearishSun 362e8f530a Updated docs 9 rokov pred
  BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques 9 rokov pred
  BearishSun 78a144768e Mark material parameters as dirty when they are modified 9 rokov pred
  BearishSun 65006380e7 Clear material param dirty flags after update 9 rokov pred
  BearishSun 0fcb499f43 Material refactor WIP - Added GpuParamsSet update method and parameter meta-data 9 rokov pred
  BearishSun 96bdac041e Material refactor WIP 9 rokov pred
  BearishSun 103a9ea757 Refactored material so it supports multiple techniques 9 rokov pred
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 rokov pred
  BearishSun cfff49ac22 Refactored material params so it can be used on both sim and core threads (in preparation of a minor Material refactor) 9 rokov pred
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 rokov pred
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
  BearishSun fe2e34ed16 More work on improving documentation for doxygen generation 10 rokov pred
  BearishSun 74bb75edef More work on improving documentation for doxygen generation 10 rokov pred
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred