Histórico de commits

Autor SHA1 Mensagem Data
  BearishSun 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anos atrás
  BearishSun 2b24d071f0 More renames of core thread objects 9 anos atrás
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 anos atrás
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
  BearishSun 78a144768e Mark material parameters as dirty when they are modified 9 anos atrás
  BearishSun 96bdac041e Material refactor WIP 9 anos atrás
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 anos atrás
  BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running 9 anos atrás
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 anos atrás
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 anos atrás
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
  BearishSun 80aaee5f4d WIP post processing 10 anos atrás
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. 10 anos atrás
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás