Commit History

Author SHA1 Message Date
  Marko Pintera 2f7095dbd2 Improvements to SceneObject transform 11 years ago
  Marko Pintera 0683c43fd8 Refresh handle as soon as it changes and make move handle the default 11 years ago
  Marko Pintera 9fbd25a56f Added free rotate and free scale handles (WIP) 11 years ago
  Marko Pintera 50e58153be Cutoff plane for rotate handle sliders work 11 years ago
  Marko Pintera 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants 11 years ago
  Marko Pintera 450b8a27a4 Rotate handle arcs are now properly positioned 11 years ago
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI 11 years ago
  Marko Pintera 912143ab1e Fix for handle sometimes moving backwards 11 years ago
  Marko Pintera d9d9aeb050 Draw solid quads as two sided 11 years ago
  Marko Pintera 9260710936 Various tweaks related to handle rendering 11 years ago
  Marko Pintera d86ea39e25 Fixing renderable picking 11 years ago
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 years ago
  Marko Pintera f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 years ago
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 years ago
  Marko Pintera 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs 11 years ago
  Marko Pintera 3638a07125 More fixes to assembly refresh 11 years ago
  Marko Pintera 6bbe6114ce Many fixes to get assembly refresh working 11 years ago
  Marko Pintera ae1eab371e Properly handle missing component types 11 years ago
  Marko Pintera 6b4e9a261d Properly initialize default C# camera properties 11 years ago
  Marko Pintera 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs 11 years ago
  Marko Pintera 9d7c42430e Added support for enum serialization 11 years ago
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
  Marko Pintera fb93370d4c Fixing game shutdown 11 years ago
  Marko Pintera 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 years ago
  Marko Pintera 550b861440 Individual core object syncing with dependencies 11 years ago
  Marko Pintera 2026432fe7 Add core object dependencies 11 years ago
  Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes 11 years ago
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 11 years ago