Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6bbe6114ce Many fixes to get assembly refresh working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ae1eab371e Properly handle missing component types %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d1f33eb36a Tested remaining inspector fields %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f4d6a56251 C# object serialization WIP #2 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 79961694d3 Started work on C# object serialization %!s(int64=11) %!d(string=hai) anos