История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera bc285cfa86 Even more layout changes 12 лет назад
  Marko Pintera 5b4a0a010e More work on GUI layout 12 лет назад
  Marko Pintera 637530c1f1 GUI manager mouse events implemented (not tested) 12 лет назад
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 лет назад
  Marko Pintera 1d4fc4cd6f GUIWidgets update only if they're actually dirty 12 лет назад
  Marko Pintera 8928baaf44 Better overlay rendering 12 лет назад
  Marko Pintera 588d28952d More work on mouse events 12 лет назад
  Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 лет назад
  Marko Pintera b0b6182dab Working OS cursor in DX11 12 лет назад
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component 12 лет назад
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin 12 лет назад
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 лет назад
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee 12 лет назад
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate 12 лет назад
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 12 лет назад
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow 12 лет назад