Commit History

Autor SHA1 Mensaxe Data
  BearishSun 4ac20c7df5 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b60ea8260c All render systems work after shader refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 182d94e9a7 Tiny bit of documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b237180972 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos