Marko Pintera
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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11 年之前 |
Marko Pintera
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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11 年之前 |
Marko Pintera
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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11 年之前 |
Marko Pintera
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5d165cbee2
Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()"
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12 年之前 |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 年之前 |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年之前 |
Marko Pintera
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 年之前 |
Marko Pintera
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0964e0832e
More renaming
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12 年之前 |
Marko Pintera
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5a64dff9db
CoreGpuObject -> CoreObject
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12 年之前 |