Marko Pintera
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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11 年之前 |
Marko Pintera
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 年之前 |
Marko Pintera
|
d7cf519627
Started work on MeshHeap and transient meshes
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12 年之前 |
Marko Pintera
|
044b85e1e0
Ensuring that texture fields are immutable (WIP for DX9 and DX11)
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12 年之前 |
Marko Pintera
|
9392e45805
Better sub-mesh handling for Meshes
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12 年之前 |
Marko Pintera
|
a659b5bac7
Render system now allows you to set multiple vertex buffers at once
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12 年之前 |
Marko Pintera
|
c4e57c8332
GUIManager now uses dynamic buffers and properly resizes them when needed
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12 年之前 |
Marko Pintera
|
a1f31053f5
Add an option to discard buffer contents upon writing
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12 年之前 |
Marko Pintera
|
d43309ccb3
Fixed up stack allocator so it doesn't require you to manually initialize specific heaps
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12 年之前 |
Marko Pintera
|
f6a9ae7cf9
Reuse command queues in order to save on allocations
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12 年之前 |
Marko Pintera
|
453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 年之前 |
Marko Pintera
|
644a56c379
Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared
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12 年之前 |
Marko Pintera
|
1265f65506
Reorganized how renderer works (using RenderOperations)
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12 年之前 |
Marko Pintera
|
1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 年之前 |
Marko Pintera
|
8384594143
Renamed all instances of render thread to core thread
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12 年之前 |
Marko Pintera
|
8c982e0422
Moved the core thread outside of the render system
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12 年之前 |
Marko Pintera
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
Marko Pintera
|
cc40ddef9b
Various improvements to the TitleBar and couple of GUI bug fixes
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12 年之前 |
Marko Pintera
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d66d2016cd
Added a std::queue with custom allocator
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12 年之前 |
Marko Pintera
|
df225bbba5
Ported remaining new/delete calls to the new system
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12 年之前 |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 年之前 |
Marko Pintera
|
9c598ab4ef
Added a stack allocator
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12 年之前 |
Marko Pintera
|
1098318b19
Gotten rid of thread checks for synced deferred contexts
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12 年之前 |
Marko Pintera
|
4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 年之前 |
Marko Pintera
|
8c53fd844b
Encapsulated PixelData::data
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12 年之前 |
Marko Pintera
|
d0301de9c9
Starting work on better gpu resource updates
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12 年之前 |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 年之前 |
Marko Pintera
|
aeacd7b646
Ported swapBuffers so it now happens on the proper context
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12 年之前 |
Marko Pintera
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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12 年之前 |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |